I did experience some FPS drops to around 15 – 20 in a few places when a lot of void blobs were on the screen at once. The repetitive music is not really a problem since this level took me just a bit longer to complete than the original JJ2 levels. The aesthetics stand out with visual props everywhere. Especially those blobs placed right above springs were tedious to avoid with proper timing. The environmental hazards are definitely going to hit you more than the enemies. Not very difficult but enough challenge to keep you alert at all times. Overall the level design is linear with some secrets and small detours here and there. void that hurts you, rewarding praying spots, bombs that make the ground act like a springcord, and more. On the other hand there are sticky swinging platforms on rails, black blobs a.k.a. There are the usual enemies (with a black coat of paint), coins and gems (ehh skulls) to collect, and crates to stomp in order to progress. This level manages to stay relatively true to a traditional JJ2 single player level while introducing plenty of new twists on top of it.
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